:: Museums in Inhabited Virtual Worlds ::
![Gallery Gallery]()
The installation of 3D graphical museums and galleries in multi-user worlds is not a new idea (I built my own first art gallery in my ActiveWorlds world back in around 1997, and mine too was far from the first ever built). The number of new museums in virtual inhabited worlds has proliferated in the past couple of years, however, primarily due to the popularity, in general as an immersive environment, of Second Life and consequently the opportunities for translating real-world institutions into globally accessible virtual spaces.
This unit of the course will be structured as follows:
- a general overview of multi-user virtual environments (MUVEs) and of Second Life in particular (you will need to have a Second Life account for this)
- an exploration and review of some of the museums, and of some of the museum groups, in Second Life. Museums by genre:
- art museums and galleries (Louvre, ...)
- science museums (Splo, the Palaeozoic Museum, ...)
- reconstructions of historical monuments and buildings (Renaissance Island, the Tower of London, the Basilica of St Francis, ...)
- other / unclassified (Death by Design, ...)
- a reading of some of the published literature (conference papers, journal papers, blogs, etc) on museums in MUVEs, and a group discussion of the readings
- a consideration of some of the attendant conceptual and theoretical issues, for example: what is the point of building 3D museums? ('edutainment'? frameworks for e-learning? enabling armchair access to geographically remote or dispersed collections? promotion of their real-world equivalents?) should virtual museums replicate bricks-and-mortar real-world museums? what is (should be, could be) the relationship between the historical artefact and its digital representation?